Ever since they came back from that warp storm, Kurk had started to worry something was wrong with Meester Vulkan. Normally he just tried to stay to himself and would talk a lot about some git named "Dem Prah", but would smash skulls in with the best of them when needed.
But now he was getting reports that Vulkan was smashin' every boy and nob he came across... and that was Kurk's job! As he opened the Turbo-boosta lift he saw Vulkan directly in front of him surrounded by dead and dying orks. Shouting "Victory for Khorne", he sent a gout of flame at Kurk while he charged forward. Dashing right through the inferno, he caught Vulkan completely by surprise and grasped his head between the pincers of his power klaw. Taking a moment to enjoy his squirms of panic, he closed the klaw in a splash of gore.
"Truly, he was the most orky of us all in da end."
It's the little details that can really make a model pop, and this month I want you to add something that gives a little realism: Hair. Long hair. Short hair. Goatees. Handlebars. Back hair. Treasure trails. Hobbit feet. Whatever you can think of! But there's one catch: It can't be hair that is currently part of the model! So painting the afro that came as part of a model won't count, but adding a greenstuff afro would. It's also why I put it after the freehand month, so you'd have a bit of practice if you wanted to paint it on.
Most vehicles and such should have pilots or riders that you could do this detail on. But, if you find your model lacks them or is too in-human to do the Kaptain's Log I give you this option: Do the same thing as above, but with wires and/or circuitry. Can't be a part of the model, so either freehand some work, greenstuff, guitar string, etc. it!
No comments:
Post a Comment