Snafu was having a hard time keeping track of all the sensor data he was getting on this away mission. Using his mekboy detectascanna, he had to keep an eye out for possible ambushes, traps, and gits ta kill. It was also his job to record how many 'fings they krumped so Da Federation of Xenos would know how their peace mission went. The bodies were piling up faster than Snafu could find ways to count, but he was a cunnnig ork and came up with a special way to keep track. For every dead 'fing he started to see, he rotated a screw in his head a half twist. When they were done, he'd twist it back the same amount and he could count it later! But as the bodies still continued to pile up, the screw got tighter and tighter until it eventually ground tight to his skull. He stopped in an eerie silence for a moment, glancing at his detectascanna for a moment before weakly calling out to the Kaptain.
"Report Lieutenant Snafu!"
"I... I just realized something Kaptain! We're... we're not krumpin any gits at the moment!"
The Kaptain thought quickly about the fate of the mission before unloading a full clip of dakka at the nearest red shirt gretchin. He was going to make sure he did the WAAAAAGH! for peace proud today!
Another quarterly event is upon us! There's a ton to keep track of in any tabletop game. What turn is it? Who's on fire right now? Just how high on pain tokens is that dark eldar? Where's the objective? And that's what this month is for! Do a minimum of 3 tokens, counters, or other kind of markers in addition to your oath. They don't have to be 100% original, hand made markers if you've bought something, but they will need to be painted.
Remember that to get monthly prizes, you just have to complete your oath. But if you want to get a shot at the big quarterly event prizes, you -need- to complete your Kaptain's log!
Thursday, August 30, 2012
Sunday, August 19, 2012
August Oath Complete
Oath Complete! |
4 Druze Mercenaries |
Vindicare |
This guy isn't too bad, but his color scheme is easy. My requisite GW model for the month will be getting proxied and going along with my Aleph force.
2 Caledonian Volunteers |
These guys came out way too shiny, despite matte coating over their gloss a couple of times. Also, the colors are muted and don't pop very well.
The shitty ponytail is my attempt at this month's theme, which was to add some hair or wires.
Thursday, August 2, 2012
August Oath
A Vindicare assassin (will get used as a proxy for my Infinity Aleph army), two Caledonian volunteers, and four Druze Mercenaries for August.
Kaptain's Log - August: Mirrah, Mirrah
Ever since they came back from that warp storm, Kurk had started to worry something was wrong with Meester Vulkan. Normally he just tried to stay to himself and would talk a lot about some git named "Dem Prah", but would smash skulls in with the best of them when needed.
But now he was getting reports that Vulkan was smashin' every boy and nob he came across... and that was Kurk's job! As he opened the Turbo-boosta lift he saw Vulkan directly in front of him surrounded by dead and dying orks. Shouting "Victory for Khorne", he sent a gout of flame at Kurk while he charged forward. Dashing right through the inferno, he caught Vulkan completely by surprise and grasped his head between the pincers of his power klaw. Taking a moment to enjoy his squirms of panic, he closed the klaw in a splash of gore.
"Truly, he was the most orky of us all in da end."
It's the little details that can really make a model pop, and this month I want you to add something that gives a little realism: Hair. Long hair. Short hair. Goatees. Handlebars. Back hair. Treasure trails. Hobbit feet. Whatever you can think of! But there's one catch: It can't be hair that is currently part of the model! So painting the afro that came as part of a model won't count, but adding a greenstuff afro would. It's also why I put it after the freehand month, so you'd have a bit of practice if you wanted to paint it on.
Most vehicles and such should have pilots or riders that you could do this detail on. But, if you find your model lacks them or is too in-human to do the Kaptain's Log I give you this option: Do the same thing as above, but with wires and/or circuitry. Can't be a part of the model, so either freehand some work, greenstuff, guitar string, etc. it!
But now he was getting reports that Vulkan was smashin' every boy and nob he came across... and that was Kurk's job! As he opened the Turbo-boosta lift he saw Vulkan directly in front of him surrounded by dead and dying orks. Shouting "Victory for Khorne", he sent a gout of flame at Kurk while he charged forward. Dashing right through the inferno, he caught Vulkan completely by surprise and grasped his head between the pincers of his power klaw. Taking a moment to enjoy his squirms of panic, he closed the klaw in a splash of gore.
"Truly, he was the most orky of us all in da end."
It's the little details that can really make a model pop, and this month I want you to add something that gives a little realism: Hair. Long hair. Short hair. Goatees. Handlebars. Back hair. Treasure trails. Hobbit feet. Whatever you can think of! But there's one catch: It can't be hair that is currently part of the model! So painting the afro that came as part of a model won't count, but adding a greenstuff afro would. It's also why I put it after the freehand month, so you'd have a bit of practice if you wanted to paint it on.
Most vehicles and such should have pilots or riders that you could do this detail on. But, if you find your model lacks them or is too in-human to do the Kaptain's Log I give you this option: Do the same thing as above, but with wires and/or circuitry. Can't be a part of the model, so either freehand some work, greenstuff, guitar string, etc. it!
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